Course overview
This course will develop an understanding of sound design for games and its associated components such as: music, dialogue and voice, ambience and effects. This will be achieved by theoretically and practically exploring the concept of sound design through lectures, tutorials and workshops. In particular students will examine a range of topics, technologies and techniques such as: history of sound in games, composition, effects creation, mixing, production, sourcing and clearance, delivery, management and quality assurance; complete readings and listening/viewings; and perform practical exercises that promote investigative learning and research. The course has the following learning objectives: facilitate new understandings and exploratory approaches in sonic arts practice; extend knowledge and develop new artistic and technical skills in sound creation and design; and promote a learning process and reflexive skill set with regard to future practice, thus enabling students to adapt to the ever expanding and rapidly changing area of sonic arts and related areas of sound design.
Course learning outcomes
- To provide students with new understandings and exploratory approaches in sonic arts practice and sound design.
- To equip students with knowledge and develop new artistic and technical skills in sound creation and design in the field of computer games.
- To develop students research processes and a reflexive skill set with regard to future practice, thus enabling students to adapt to the ever expanding and rapidly changing area of sonic arts and related areas of sound design for games.