Course overview
VR (Virtual Reality), MR (Mixed Reality) and AR (Augmented Reality) are technologies that are quickly changing the way we consume media, play games, educate, and communicate. In this course, you will not only be introduced to these technologies through hands-on experience, but you will also learn key skills associated with designing and developing software for these platforms. Putting emphasis on production workflow, you will learn how to import 3D models into Unity3D and apply simple game mechanics.
Course learning outcomes
- Differentiate between Virtual, Mixed and Augmented Reality platforms.
- Identify appropriate design methodologies for immersive technology development, especially from a physiological perspective.
- Demonstrate foundational literacy in game engine use.
- Effectively categorise the benefits/shortcomings of available immersive technology platforms.
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The Student Contribution amount displayed below is for students commencing a new program from 2021 onwards. If you are continuing in a program you commenced prior to 1 January 2021, or are commencing an Honours degree relating to an undergraduate degree you commenced prior to 1 January 2021, you may be charged a different Student Contribution amount from the amount displayed below. Please check the Student Contribution bands for continuing students here. If you are an international student, or a domestic student studying in a full fee paying place, and are continuing study that you commenced in 2025 or earlier, your fees will be available here before enrolments open for 2026.