Course overview
Digital Games have been a core cultural and technological industry within the creative economy. In this course, students will gain understanding of the nuances of gameplay and apply its concepts to a range of game genres. By critically reflecting upon theories (such as narratology and ludology), students will contextualise their engagement with games both as players and as producers through the history, philosophy, and practice of digital games. This will include discussing key contemporary features, and learning basic concepts when designing and producing a game to develop useful understandings for their own creative practice
Course learning outcomes
- Demonstrate understanding of key narrative theories
- Apply gained skills to build a digital game prototype
- Demonstrate understandings of visual and aesthetic mediaEngage with a broad range of game narrative structures
- Demonstrate understanding of relationships between sound, image and story