User Experience Design

Undergraduate | 2026

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Area/Catalogue
GRAP 2012
Course ID icon
Course ID
201155
Level of study
Level of study
Undergraduate
Unit value icon
Unit value
6
Course level icon
Course level
2
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Inbound study abroad and exchange
Inbound study abroad and exchange
The fee you pay will depend on the number and type of courses you study.
Yes
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University-wide elective course
Yes
Single course enrollment
Single course enrolment
Yes
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Note:
Course data is interim and subject to change

Course overview

This introductory course aims to equip Virtual Reality/Augmented Reality/Mixed Reality students with fundamental user experience design skills tailored for immersive environments. Through theoretical exploration and hands-on application, students will gain proficiency in applying user experience (UX) design principles and methodologies to enhance interfaces in virtual, augmented, and mixed reality contexts. By the end of the course, students will be adept at considering and integrating requirements for creating immersive experiences that prioritise user engagement, interaction efficiency, and satisfaction, enabling them to seamlessly integrate UX design skills into their VR/AR/MR projects. 

Course learning outcomes

  • understand the fundamental principles of user experience (UX) design as they apply to immersive environments, including virtual, augmented, and mixed reality (VR/AR/MR) contexts
  • apply UX design methodologies to analyse user behaviours and needs within VR/AR/MR scenarios, and effectively translate insights into design solutions
  • demonstrate proficiency in prototyping and testing VR/AR/MR experiences to optimize user engagement, interaction efficiency, and overall satisfaction
  • evaluate and integrate design considerations such as spatial awareness, navigation, interaction mechanics, and sensory feedback specific to VR/AR/MR environments
  • explore advanced concepts and emerging trends in UX design for VR/AR/MR technology, including the integration of audio, haptics, accessibility, inclusivity, and ethical considerations
  • apply acquired knowledge and skills to design and prototype immersive experiences in VR/AR/MR, demonstrating competency in user-centred design principles and addressing specific challenges in immersive UX design

Prerequisite(s)

N/A

Corequisite(s)

N/A

Antirequisite(s)

N/A