Course overview
Selected topics from: Light and the human visual system. Colour. Images, quantisation and sampling. Image manipulations. Raster graphics. Coordinate systems and transformations. The viewing frustum. The graphics pipeline and toolkits. Clipping and culling. Visibility. Lighting and shadows. Transparency and blending. Texture mapping. Local shading models. Environment mapping techniques. Multi-pass rendering. Shaders. Animation and particles. Level of detail, scene graphs and implementation efficiency.