Object Oriented Programming (UoA)

Undergraduate | 2026

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Area/Catalogue
COMP 1041
Course ID icon
Course ID
205770
Level of study
Level of study
Undergraduate
Unit value icon
Unit value
6
Course level icon
Course level
1
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Inbound study abroad and exchange
Inbound study abroad and exchange
The fee you pay will depend on the number and type of courses you study.
No
University-wide elective icon
University-wide elective course
No
Single course enrollment
Single course enrolment
No
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Note:
Course data is interim and subject to change

Course overview

This course introduces object-oriented programming to students with a background in the procedural paradigm. The course begins with a brief review of statements, flow control and data types emphasising pointers, array processing and structured data types. It then introduces the object-oriented programming paradigm, focusing on encapsulation, inheritance, polymorphism and abstraction, with a gentle introduction to object-oriented analysis and design fundamentals. Other topics include building 2D games using object-oriented programming, an overview of programming language principles and memory management.

Course learning outcomes

  • Explain the steps in creating an executable program for a computer, including the intermediate representations and their purpose
  • Manipulate binary patterns and understand the use of binary to represent numbers
  • Apply good programming style and understand the impact of style on developing and maintaining programs
  • Effectively use a version control system and the Linux command-line tools for incremental development
  • Explain the benefits of object-oriented design and understand when it is an appropriate methodology to use
  • Design object-oriented solutions for small systems involving multiple objects
  • Implement, test and debug solutions in C++

Prerequisite(s)

N/A

Corequisite(s)

N/A

Antirequisite(s)

N/A