Sound Asset Design for Games

Undergraduate | 2026

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area/catalogue icon
Area/Catalogue
COGR 2007
Course ID icon
Course ID
202726
Level of study
Level of study
Undergraduate
Unit value icon
Unit value
6
Course level icon
Course level
2
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Inbound study abroad and exchange
Inbound study abroad and exchange
The fee you pay will depend on the number and type of courses you study.
Yes
University-wide elective icon
University-wide elective course
Yes
Single course enrollment
Single course enrolment
Yes
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Note:
Course data is interim and subject to change

Course overview

The aim of this course is to equip students with the skills to design and compose effective and impactful soundscapes that enhance the immersive experience of games. Students will learn to create ambient sounds, utilise dynamic sound techniques, and compose simple audio tracks. By implementing technical sound design skills using industry-standard hardware and software, students will develop a comprehensive understanding of how sound can influence player experience in a game environment.

Course learning outcomes

  • Create ambient game sounds to enhance the immersive atmosphere of games
  • Use dynamic sound techniques to adapt audio in real-time based on game events
  • Analyse the psychology of sound and its impact on player experience
  • Compose and layer soundscapes to create complex audio environments
  • Implement technical sound design skills using industry-standard hardware and software

Prerequisite(s)

N/A

Corequisite(s)

N/A

Antirequisite(s)

N/A