Entry requirements
Admission criteria
To be eligible, an applicant must have achieved at least one of the following minimum entry requirements and demonstrate they fulfil any prerequisite and essential criteria for admission. In cases where there are more eligible applicants than available places, admission will be competitive with ranks based on the entry criteria.
Secondary education (Year 12)
- Completion of a secondary education qualification equivalent to the South Australian Certificate of Education (SACE).
Vocational Education and Training (VET)
- Completion of an award from a registered training organisation (RTO) at Certificate IV (AQF level 4) or higher.
Higher education study
- Successful completion of at least 6 months full-time study (or equivalent part-time) in a higher education award program.
English language entry requirements
In addition, international students who speak English as an additional language must have obtained one of the following standards within the last two years prior to admission. Possession of one or more of these qualifications, in addition to the academic entry requirements, does not, in itself, guarantee a place at Adelaide University. Applications are considered on an individual basis and selection is competitive. Where previous study/work experience was conducted in English, the application must be accompanied by certified documentation from the educational institution/employer certifying that the language of instruction/employment was English.
- IELTS Overall 6.5
- IELTS Reading 6
- IELTS Listening 6
- IELTS Speaking 6
- IELTS Writing 6
Please access the following link for a comprehensive list of English language tests accepted by Adelaide University and other important information in relation to meeting the University’s language requirements:
Equivalent English qualificationsInternational admissions by country
Country | Requirement | Score |
---|---|---|
Australia | ATAR | 70 |
Bangladesh | Higher Secondary Certificate (HSC) | 4.80 |
Canada | Ontario Secondary School Diploma (OSSD) | 65% |
China | Gaokao | 60% |
Denmark | Studentereksamen (stx: Upper Secondary School Diploma) | 4 (Fair) |
France | French Baccalaureate | 11.0 |
Global | International Baccalaureate | 25 |
Hong Kong | Diploma of Secondary Education (HKDSE) | 16 |
India | CBSE and CISCE | 70 |
India | State Board Examinations | 80 |
Indonesia | SMA III | 75% |
Kenya | Certificate of Secondary Education (KCSE) | B+ |
Malaysia | Matrikulasi | 2.67 |
Malaysia | Sijil Tinggi Persekolahan Malaysia (STPM) | 2.67 |
Malaysia | United Entrance Certificate (UEC) | 23 |
Nepal | National Examinations Board (NEB) | 2.81 |
Norway | Upper Secondary School Certificate (Vitnemal fra den Videregaende Skole) / Vitnemal For Videregaende Opplaering | 3.2 |
Philippines | High School Diploma (Grade 12) (Academic Track) K12 | 86% |
Singapore | Singapore GCE Advanced Levels | 7 |
South Korea | College Scholastic Ability Test (CSAT) | 300 |
Sri Lanka | GCE A Levels | 8 |
Sweden | Upper Secondary School Leaving Certificate | 13.0 |
Taiwan | GSAT % | 60% |
Thailand | Matayom 6 | 3.20 |
UK / Global | GCE Advanced Levels | 7 |
USA / Global | Advanced Placement (AP) | 7 |
USA / Global | America College Test (ACT) | 21 |
USA / Global | Scholastic Assessment Test (SAT) | 1100 |
Vietnam | Bằng Tốt Nghiệp Trung Học Phổ Thông (Vietnamese Year 12) | 7.8 |
Why Bachelor of Information Technology?
Did you know the global gaming industry is now worth more than the music and movie industries combined (Forbes, 2024)? It’s a thriving and lucrative sector worth hundreds of billions of dollars globally. With its yearly growth of 13%, employers from a range of industries are actively seeking professionals with game design and development skills.
The Bachelor of Information Technology majoring in Games Development will prepare you for a career in the growing games and entertainment sector. Gain practical experience in building visually engaging systems that will contribute to modern, digital and creative local and global games markets. Equipped with strong knowledge in game development and skills in creative processes, you’ll graduate ready to confidently enter the games industry.

Overview
The Bachelor of Information Technology majoring in Games Development is designed to teach you the knowledge and skills to work in designing and developing interactive games. You’ll be ready for the constantly evolving games industry and equipped for the current information technology landscape.
You will learn foundational information technology knowledge before undertaking your major in Games Development. Learn how to pitch your games ideas to the film and television, education, health, business and defence industries. You’ll learn practical course content in our purpose-built workspaces that are industry-focused and relevant to today’s societal needs.
Developing key skills in information technology principles in your first year, you will learn how to adapt your game development to new game technologies, platforms and design philosophies to prepare you for your future career.
Professionally accredited by the Australian Computer Society (ACS), you will have total flexibility in this degree to explore other information technology areas and expand your skillset for future career opportunities.
Key features
Develop key knowledge in game development and game technology.
Learn in purpose-built teaching spaces.
Benefit from partnerships with Epic Games, makers of Unreal Engine.
Create a game from pitch to design and production using collaborative learning practices.
Gain the skills needed to pitch your ideas to the local and global gaming market.
Graduate with a professionally accredited degree by the Australian Computer Society (ACS).
What you'll learn
Benefit from a flexible learning structure with all undergraduate IT degrees sharing a common first-year so you can specialise in Games Development (or any other major) in the second year. In your second year you will dive into the world of games development and explore the opportunity to choose electives from other information technology disciplines.
Be prepared for industry by focusing on a strong foundation in information technology principles and theory. Learn the fundamentals of sound, visual asset and game design, mobile game development as well as building your skills in working in agile teams and professional communication.
Understanding the balance between technical skills and creativity, you will develop the skills needed to design and program games, as well as pitch your ideas and take them to market. You can be assured that you will be learning industry-relevant coursework and transferrable skills to other information technology specialisations.
In your final year, use your knowledge and skills to complete a capstone project where you’ll work with an industry client or develop further a game idea (with program director approval).
You’ll be able to complete majority of first year common courses and second year courses at either our Adelaide City or Mawson Lakes Campus with some potential cross-campus study required. Throughout your degree, you’ll gain access to cutting-edge facilities across both campus locations to enhance your overall learning experience.
Majors
Did you know that you can also choose a Bachelor of Information Technology with a major in one of the following:

What courses you'll study
Complete 144 units comprising:
- 66 units for all Core courses, and
- Either:
- 48 units for one Major from Majors, or
- 48 units for Discipline courses, and
- 12 to 24 units from Work integrated learning, and
- 6 to 18 units for Electives
Complete 66 units for ALL of the following:
Course name | Course code | Units | |
---|---|---|---|
Course name
Problem Solving and Programming
|
Course code
COMP1002
|
Units
6
|
|
Course name
Structured Data
|
Course code
COMP1003
|
Units
6
|
|
Course name
Computing Innovations in the Modern World
|
Course code
COMP1015
|
Units
6
|
|
Course name
Business for IT Professionals
|
Course code
COMP3006
|
Units
6
|
|
Course name
Information Technology Systems
|
Course code
INFO1012
|
Units
6
|
|
Course name
System Requirements
|
Course code
INFO1013
|
Units
6
|
|
Course name
Security Foundations
|
Course code
INFO1016
|
Units
6
|
|
Course name
Cloud Platforms
|
Course code
INFO2004
|
Units
6
|
|
Course name
Agile Development and User Experience
|
Course code
INFO2006
|
Units
6
|
|
Course name
Professional Communication and Teamwork
|
Course code
INFO2032
|
Units
6
|
|
Course name
Unstructured Data
|
Course code
INFO3003
|
Units
6
|
Course name | Course code | Units | |
---|---|---|---|
Year 1 | |||
Semester 1 | |||
![]() |
Course name
Problem Solving and Programming
|
Course code
COMP1002
|
Units
6
|
![]() |
Course name
Structured Data
|
Course code
COMP1003
|
Units
6
|
![]() |
Course name
Computing Innovations in the Modern World
|
Course code
COMP1015
|
Units
6
|
![]() |
Course name
Information Technology Systems
|
Course code
INFO1012
|
Units
6
|
Semester 2 | |||
![]() |
Course name
System Requirements
|
Course code
INFO1013
|
Units
6
|
![]() |
Course name
Security Foundations
|
Course code
INFO1016
|
Units
6
|
![]() |
Course name
Object-Oriented Programming
|
Course code
COMP1005
|
Units
6
|
![]() |
Course name
|
Course code
-
|
Units
6
|
Year 2 | |||
Semester 1 | |||
![]() |
Course name
Cloud Platforms
|
Course code
INFO2004
|
Units
6
|
![]() |
Course name
Software Development Practice
|
Course code
COMP2021
|
Units
6
|
![]() |
Course name
Visual Asset Design for Games
|
Course code
INFO2020
|
Units
6
|
![]() |
Course name
System Design
|
Course code
INFO2005
|
Units
6
|
Semester 2 | |||
![]() |
Course name
Professional Communication and Teamwork
|
Course code
INFO2032
|
Units
6
|
![]() |
Course name
Agile Development and User Experience
|
Course code
INFO2006
|
Units
6
|
![]() |
Course name
Game Engines
|
Course code
COMP2039
|
Units
6
|
![]() |
Course name
Game Environment Design
|
Course code
GRAP2019
|
Units
6
|
Year 3 | |||
Semester 1 | |||
![]() |
Course name
Unstructured Data
|
Course code
INFO3003
|
Units
6
|
![]() |
Course name
Game Design
|
Course code
COMP2019
|
Units
6
|
![]() |
Course name
Mobile Game Development
|
Course code
COMP3003
|
Units
6
|
![]() |
Course name
|
Course code
-
|
Units
6
|
Semester 2 | |||
![]() |
Course name
Business for IT Professionals
|
Course code
COMP3006
|
Units
6
|
![]() |
Course name
|
Course code
-
|
Units
6
|
Complete 48 units for ALL of the following:
Course name | Course code | Units | |
---|---|---|---|
Course name
Object-Oriented Programming
|
Course code
COMP1005
|
Units
6
|
|
Course name
Game Design
|
Course code
COMP2019
|
Units
6
|
|
Course name
Software Development Practice
|
Course code
COMP2021
|
Units
6
|
|
Course name
Game Engines
|
Course code
COMP2039
|
Units
6
|
|
Course name
Mobile Game Development
|
Course code
COMP3003
|
Units
6
|
|
Course name
Game Environment Design
|
Course code
GRAP2019
|
Units
6
|
|
Course name
System Design
|
Course code
INFO2005
|
Units
6
|
|
Course name
Visual Asset Design for Games
|
Course code
INFO2020
|
Units
6
|
Course name | Course code | Units | |
---|---|---|---|
Year 1 | |||
Semester 1 | |||
![]() |
Course name
Problem Solving and Programming
|
Course code
COMP1002
|
Units
6
|
![]() |
Course name
Structured Data
|
Course code
COMP1003
|
Units
6
|
![]() |
Course name
Computing Innovations in the Modern World
|
Course code
COMP1015
|
Units
6
|
![]() |
Course name
Information Technology Systems
|
Course code
INFO1012
|
Units
6
|
Semester 2 | |||
![]() |
Course name
System Requirements
|
Course code
INFO1013
|
Units
6
|
![]() |
Course name
Security Foundations
|
Course code
INFO1016
|
Units
6
|
![]() |
Course name
Object-Oriented Programming
|
Course code
COMP1005
|
Units
6
|
![]() |
Course name
|
Course code
-
|
Units
6
|
Year 2 | |||
Semester 1 | |||
![]() |
Course name
Cloud Platforms
|
Course code
INFO2004
|
Units
6
|
![]() |
Course name
Software Development Practice
|
Course code
COMP2021
|
Units
6
|
![]() |
Course name
Visual Asset Design for Games
|
Course code
INFO2020
|
Units
6
|
![]() |
Course name
System Design
|
Course code
INFO2005
|
Units
6
|
Semester 2 | |||
![]() |
Course name
Professional Communication and Teamwork
|
Course code
INFO2032
|
Units
6
|
![]() |
Course name
Agile Development and User Experience
|
Course code
INFO2006
|
Units
6
|
![]() |
Course name
Game Engines
|
Course code
COMP2039
|
Units
6
|
![]() |
Course name
Game Environment Design
|
Course code
GRAP2019
|
Units
6
|
Year 3 | |||
Semester 1 | |||
![]() |
Course name
Unstructured Data
|
Course code
INFO3003
|
Units
6
|
![]() |
Course name
Game Design
|
Course code
COMP2019
|
Units
6
|
![]() |
Course name
Mobile Game Development
|
Course code
COMP3003
|
Units
6
|
![]() |
Course name
|
Course code
-
|
Units
6
|
Semester 2 | |||
![]() |
Course name
Business for IT Professionals
|
Course code
COMP3006
|
Units
6
|
![]() |
Course name
|
Course code
-
|
Units
6
|
Complete 12 to 24 units from the following:
Course name | Course code | Units | |
---|---|---|---|
Course name
ICT Capstone Project 1
|
Course code
INFO3901
|
Units
6
|
|
Course name
ICT Capstone Project 2
|
Course code
INFO3902
|
Units
6
|
|
Course name
ICT Internship 1
|
Course code
COMP4901
|
Units
6
|
|
Course name
ICT Internship 2
|
Course code
COMP4902
|
Units
12
|
|
Course name
ICT Internship 3
|
Course code
COMP4903
|
Units
18
|
|
Course name
ICT Internship 4
|
Course code
COMP4904
|
Units
24
|
Course name | Course code | Units | |
---|---|---|---|
Year 1 | |||
Semester 1 | |||
![]() |
Course name
Problem Solving and Programming
|
Course code
COMP1002
|
Units
6
|
![]() |
Course name
Structured Data
|
Course code
COMP1003
|
Units
6
|
![]() |
Course name
Computing Innovations in the Modern World
|
Course code
COMP1015
|
Units
6
|
![]() |
Course name
Information Technology Systems
|
Course code
INFO1012
|
Units
6
|
Semester 2 | |||
![]() |
Course name
System Requirements
|
Course code
INFO1013
|
Units
6
|
![]() |
Course name
Security Foundations
|
Course code
INFO1016
|
Units
6
|
![]() |
Course name
Object-Oriented Programming
|
Course code
COMP1005
|
Units
6
|
![]() |
Course name
|
Course code
-
|
Units
6
|
Year 2 | |||
Semester 1 | |||
![]() |
Course name
Cloud Platforms
|
Course code
INFO2004
|
Units
6
|
![]() |
Course name
Software Development Practice
|
Course code
COMP2021
|
Units
6
|
![]() |
Course name
Visual Asset Design for Games
|
Course code
INFO2020
|
Units
6
|
![]() |
Course name
System Design
|
Course code
INFO2005
|
Units
6
|
Semester 2 | |||
![]() |
Course name
Professional Communication and Teamwork
|
Course code
INFO2032
|
Units
6
|
![]() |
Course name
Agile Development and User Experience
|
Course code
INFO2006
|
Units
6
|
![]() |
Course name
Game Engines
|
Course code
COMP2039
|
Units
6
|
![]() |
Course name
Game Environment Design
|
Course code
GRAP2019
|
Units
6
|
Year 3 | |||
Semester 1 | |||
![]() |
Course name
Unstructured Data
|
Course code
INFO3003
|
Units
6
|
![]() |
Course name
Game Design
|
Course code
COMP2019
|
Units
6
|
![]() |
Course name
Mobile Game Development
|
Course code
COMP3003
|
Units
6
|
![]() |
Course name
|
Course code
-
|
Units
6
|
Semester 2 | |||
![]() |
Course name
Business for IT Professionals
|
Course code
COMP3006
|
Units
6
|
![]() |
Course name
|
Course code
-
|
Units
6
|
Complete 6 to 18 units comprising:
- 6 to 18 units from University-wide electives
Course name | Course code | Units | |
---|---|---|---|
Year 1 | |||
Semester 1 | |||
![]() |
Course name
Problem Solving and Programming
|
Course code
COMP1002
|
Units
6
|
![]() |
Course name
Structured Data
|
Course code
COMP1003
|
Units
6
|
![]() |
Course name
Computing Innovations in the Modern World
|
Course code
COMP1015
|
Units
6
|
![]() |
Course name
Information Technology Systems
|
Course code
INFO1012
|
Units
6
|
Semester 2 | |||
![]() |
Course name
System Requirements
|
Course code
INFO1013
|
Units
6
|
![]() |
Course name
Security Foundations
|
Course code
INFO1016
|
Units
6
|
![]() |
Course name
Object-Oriented Programming
|
Course code
COMP1005
|
Units
6
|
![]() |
Course name
|
Course code
-
|
Units
6
|
Year 2 | |||
Semester 1 | |||
![]() |
Course name
Cloud Platforms
|
Course code
INFO2004
|
Units
6
|
![]() |
Course name
Software Development Practice
|
Course code
COMP2021
|
Units
6
|
![]() |
Course name
Visual Asset Design for Games
|
Course code
INFO2020
|
Units
6
|
![]() |
Course name
System Design
|
Course code
INFO2005
|
Units
6
|
Semester 2 | |||
![]() |
Course name
Professional Communication and Teamwork
|
Course code
INFO2032
|
Units
6
|
![]() |
Course name
Agile Development and User Experience
|
Course code
INFO2006
|
Units
6
|
![]() |
Course name
Game Engines
|
Course code
COMP2039
|
Units
6
|
![]() |
Course name
Game Environment Design
|
Course code
GRAP2019
|
Units
6
|
Year 3 | |||
Semester 1 | |||
![]() |
Course name
Unstructured Data
|
Course code
INFO3003
|
Units
6
|
![]() |
Course name
Game Design
|
Course code
COMP2019
|
Units
6
|
![]() |
Course name
Mobile Game Development
|
Course code
COMP3003
|
Units
6
|
![]() |
Course name
|
Course code
-
|
Units
6
|
Semester 2 | |||
![]() |
Course name
Business for IT Professionals
|
Course code
COMP3006
|
Units
6
|
![]() |
Course name
|
Course code
-
|
Units
6
|

Career outcomes
Games development graduates will have the skills and knowledge to either explore a traditional career in information technology or pursue the growing games industry.
You could collaborate with a team of designers and product managers to develop the next billion-dollar video game. You may work with software developers to code and test the functionality of games and ensure optimum user experience. Or design and develop the next mobile game application to take over the tech world.
Careers to consider include:
- Game developer
- Applications developer
- Game designer
- Simulation developer
- Software developer
- Mobile application developer.
Industry trends
Australia is home to a growing games industry, contributing $226.5 million in revenue to the global games market in 2021 (Australian Trade and Investment Commission, 2021).
New and generous federal and state-based tax incentives will only contribute to the industry growth over the next few years and bring increased interest to game development studios in Australia.
Accreditation
This program is provisionally accredited by the Australian Computer Society (ACS).
Graduates are eligible for membership with the ACS and are recognised internationally through the Seoul Accord.
Ready to apply?
Please note that a non-refundable application fee of AUD$150 applies for every application submitted to Adelaide University.
Your study experience and support
Adelaide University sets you up for success in your studies – and your social life. You’ll have access to work placement and internship opportunities, overseas study tours and exchanges, networking events with guest speakers and more. Our campuses are equipped with purpose-built facilities including lecture theatres, libraries, workshops, laboratories, and spaces that simulate real work environments. These are all supported by the latest technologies and a 24/7 online learning platform with personalised study information and resources.
You’ll have everything you need to live well and thrive during your studies, with health services on campus, gymnasiums, technology zones and modern student lounges. Get involved in campus sport or join our student clubs that will connect you to your passions – and the people who share them.
Adelaide also has a variety of accommodation options to suit your individual requirements and budget, with options ranging from dedicated student accommodation to private rentals. One of the world’s most liveable cities, Adelaide has lots of leafy parks, gardens and social hubs – and some of the highest living standards globally. No matter where you are in Adelaide, you’re only a short distance from beaches, vineyards, museums, art galleries, restaurants, bars and parklands. Visit the accommodation web page to find out more.
Student services
We’re here to support you on your student journey. Adelaide University offers a range of support services and facilities, including:
- Career advice and mentoring services
- Personal counselling
- LGBTQIA+ support
- Academic support
- Fees and finance help
- Security services
- Accommodation services
- Common rooms
- Prayer rooms.
You’ll also have unlimited access to our dedicated student support hub. Visit in-person or online, or contact our friendly team by phone. We can assist you with anything study-related including enrolment, identification cards, timetables, fees and more.

Your campus
You'll be studying at one of our renowned campuses, accessing cutting-edge facilities and contemporary study spaces.
Study hours
Your courses will require a combination of different learning formats, including lectures, tutorials, workshops, seminars and practicals. Aside from your classes, you’ll also need to allocate additional time for independent study. This may include assignments, readings, projects and contributing to online discussion forums. As a rough guide, full-time studies may require 12-26 hours of class time and 14-18 hours of independent study per week.
Assessment
During your studies at Adelaide University, you’ll complete a mixture of practical, professional and research-based learning. Your assessment types will vary depending on the degree you’re studying, but may include:
- Case studies
- Essays and assignments
- Examinations
- Group projects
- Internships and placements
- Practicals
- Presentations
- Reports and project documentations
- Research projects
- Workplace and classroom contributions.
