Course overview
This course will give the students the skills to build graphic assets for 2D and 3D environments. Topics include: Introduction to Asset Creation; Game Development Pipelines; Introduction to Maya; Basic modelling techniques; UV Unwrapping; Texture baking; Texturing; Physical based rendering; UE4; Pro production; Props; Environment art; Modular sets; Portfolios; Show reels; Employment in the media industries.
Course learning outcomes
- Generate a 3D model that is usable within game development environments.
- Generate assets that have high quality finish.
- Use advanced techniques to improve the realism of 2D and 3D models.
- Create ambient game sounds to improve the atmosphere of games.
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The Student Contribution amount displayed below is for students commencing a new program from 2021 onwards. If you are continuing in a program you commenced prior to 1 January 2021, or are commencing an Honours degree relating to an undergraduate degree you commenced prior to 1 January 2021, you may be charged a different Student Contribution amount from the amount displayed below. Please check the Student Contribution bands for continuing students here. If you are an international student, or a domestic student studying in a full fee paying place, and are continuing study that you commenced in 2025 or earlier, your fees will be available here before enrolments open for 2026.