Game Environment Design

Undergraduate | 2026

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area/catalogue icon
Area/Catalogue
GRAP 2019
Course ID icon
Course ID
206916
Level of study
Level of study
Undergraduate
Unit value icon
Unit value
6
Course level icon
Course level
2
Study abroad and student exchange icon
Inbound study abroad and exchange
Inbound study abroad and exchange
The fee you pay will depend on the number and type of courses you study.
No
University-wide elective icon
University-wide elective course
No
Single course enrollment
Single course enrolment
No
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Note:
Course data is interim and subject to change

Course overview

This course will provide students with the knowledge and skills to design games to suit an identified audience. This course builds upon the course Introduction to Games Production and enables students to develop their skills and knowledge in world building and environmental storytelling. Students will develop practical game creation skills in an industry standard game engine, including importing assets and the rendering pipeline for 3D engines.

Course learning outcomes

  • apply storytelling theories, techniques and strategies for games
  • conduct target audience research
  • demonstrate an understanding of world building and environmental storytelling
  • utilise relevant software and technical skills for game prototyping
  • pitch a game design project

Prerequisite(s)

N/A

Corequisite(s)

N/A

Antirequisite(s)

N/A