Course overview
This course will provide students with the knowledge and skills to design games to suit an identified audience. This course builds upon the course Introduction to Games Production and enables students to develop their skills and knowledge in world building and environmental storytelling. Students will develop practical game creation skills in an industry standard game engine, including importing assets and the rendering pipeline for 3D engines.
Course learning outcomes
- apply storytelling theories, techniques and strategies for games
- conduct target audience research
- demonstrate an understanding of world building and environmental storytelling
- utilise relevant software and technical skills for game prototyping
- pitch a game design project