Cloth Simulation

Postgraduate | 2026

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Mode icon
Mode
Mode
Your studies will be on-campus, and may include some online delivery
On campus
area/catalogue icon
Area/Catalogue
COMP 5015
Course ID icon
Course ID
202371
Campus icon
Campus
Brisbane - Rising Sun Pictures
Level of study
Level of study
Postgraduate
Unit value icon
Unit value
6
Course owner
Course owner
Visual Arts and Design
Course coordinator
Course coordinator
Danny Ward
Course level icon
Course level
1
Work Integrated Learning course
Work Integrated Learning course
Yes
Work Integrated Learning type
Work Integrated Learning type
Placement
Work Integrated Learning hours
Work Integrated Learning hours
150 hours
Study abroad and student exchange icon
Inbound study abroad and exchange
Inbound study abroad and exchange
The fee you pay will depend on the number and type of courses you study.
Yes
University-wide elective icon
University-wide elective course
Yes
Single course enrollment
Single course enrolment
Yes
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Note:
Course data is interim and subject to change

Course overview

To enable students to simulate all forms of cloth and garments in industry-standard visual effects software and systems.

This immersive industry-based course, delivered on-site at Rising Sun Pictures, will build upon students’ existing visual effects knowledge, and familiarises students with professional practice in the visual effects industry, providing the theory, skills, and techniques to produce industry-standard creature effects simulations. Throughout the course, students will learn the techniques required to create realistic cloth simulations for animated characters and environments. The course covers a range of topics, including cloth dynamics, constraints, and collision detection, which will enable students to achieve realistic movement and interaction with the environment. Furthermore, students will learn how to use industry-standard cloth simulation tools to apply physical properties to the cloth, such as weight, density, and flexibility. By the end of the course, students will have the skills and knowledge required to produce industry-standard cloth simulations suitable for film, television, video games, and other media.

  • Skin dynamics
  • Introduction to RSP Creature Effects pipeline
  • Cloth dynamics
  • Simulation processes and dependencies

Course learning outcomes

  • Critically analyse and implement industry-standard creature effects production practices
  • Apply key tools and techniques within industry standard software to generate professional quality, photorealistic cloth simulations
  • Demonstrate autonomy and adaptability in planning and managing a program of work to meet a production brief and its deadline through iterative project submission and review
  • Demonstrate direction within a simulated team environment and produce work that meets industry-standard quality assurance and review processes

Prerequisite(s)

N/A

Corequisite(s)

N/A

Antirequisite(s)

N/A

Degree list
The following degrees include this course