Course overview
This course expands on Immersive Media Design and Development 1. It does this by deepening student knowledge of the skills associated with 3D modelling, texture painting, 3D spatial sound, scripting and game engine use for immersive technologies. This course also provides students with an understanding of how immersive technology projects are managed, and how differing roles affect various stages of the development pipeline.
- Module 1
- Module 2
Course learning outcomes
- Classify the roles and responsibilities within current VR, MR and AR development frameworks
- Apply appropriate design theory/methodologies for immersive technology development from a project-oriented perspective
- Formulate and manage a production schedule orientated specifically towards immersive technology
- Demonstrate intermediate literacy in game engine use