Immersive Media Design and Development 2

Undergraduate | 2026

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Mode icon
Mode
Mode
Your studies will be on-campus, and may include some online delivery
On campus
area/catalogue icon
Area/Catalogue
COGR 2004
Course ID icon
Course ID
201157
Campus icon
Campus
Magill
Level of study
Level of study
Undergraduate
Unit value icon
Unit value
6
Course owner
Course owner
Communication and Journalism
Course level icon
Course level
2
Work Integrated Learning course
Work Integrated Learning course
No
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Inbound study abroad and exchange
Inbound study abroad and exchange
The fee you pay will depend on the number and type of courses you study.
Yes
University-wide elective icon
University-wide elective course
Yes
Single course enrollment
Single course enrolment
Yes
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Note:
Course data is interim and subject to change

Course overview

This course expands on Immersive Media Design and Development 1. It does this by deepening student knowledge of the skills associated with 3D modelling, texture painting, 3D spatial sound, scripting and game engine use for immersive technologies. This course also provides students with an understanding of how immersive technology projects are managed, and how differing roles affect various stages of the development pipeline.

  • Module 1
  • Module 2

Course learning outcomes

  • Classify the roles and responsibilities within current VR, MR and AR development frameworks
  • Apply appropriate design theory/methodologies for immersive technology development from a project-oriented perspective
  • Formulate and manage a production schedule orientated specifically towards immersive technology
  • Demonstrate intermediate literacy in game engine use

Prerequisite(s)

N/A

Corequisite(s)

N/A

Antirequisite(s)

N/A